Doughty Kingdom
Ballista
⚖
Large Siege Weapon 5
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+4 | 12 | 14 | +7 | +6 | -nan |
40 | nan | 18 |
resist all 4d6; immune healing, mental, void, poison, all conditions
Siege Weapon
A siege weapon is not a creature. It takes no actions; those listed here are those that allied, adjacent humanoids can perform on it. The ballista is a Heavy Load for two creatures working together; they can move it up to 4 squares per Stride.
Aim
●
The ballista is aimed at a square within 7 squares of the square it is currently aimed at (or within 7 squares of the ballista, if it wasn't already aimed at something).
Load
●●
The ballista is partially loaded, or if it was already partially loaded it is now fully loaded.
Launch
● Ranged 24/48
The ballista must be fully loaded: The creature occupying the space the ballista is aimed at takes 25 piercing damage (Reflex half). The ballista is no longer loaded.
Knight Armiger
👁️
Medium Human Humanoid 4
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+9 | 18 | 16 | +8 | +6 | +6 |
75 | 4 | 26 |
Athletics; resist mental 2d6
War Flail
● Melee strike
12 bludgeoning damage.
Composite Longbow [add on]
● Ranged 20/40
9 piercing damage.
Tracker
⚖
Medium Human Humanoid 3
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+7 | 17 | 15 | +6 | +8 | +6 |
45 | 5 | 26 |
Nature
Staff
● Melee strike
10 bludgeoning damage
Composite Longbow
● Ranged 20/40 strike
15 piercing damage
Watch Officer
👁️
Medium Human Humanoid 3
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+9 | 18 | 17 | +7 | +3 | +5 |
45 | 5 | 26 |
Athletics; immune fear
Air of Authority
Emanation 2 aura
Enemies suffer a -2 penalty to saves against fear.
Warhammer
● Melee strike
12 bludgeoning damage.
Sudden Charge
●●
The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Crossbow [add on]
●○ Ranged 24/48 strike
8 piercing damage.
🄴
Shield Block [add on]
↻ When taking slashing, piercing or bludgeoning damage
Reduce damage by 20
Neutral Acolyte
⚖
Medium Human Humanoid 1
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+4 | 14 | 16 | +1 | +4 | +8 |
15 | 5 | 40 |
Arcana, Occult, Religion
Staff
● Melee strike
4 bludgeoning damage
Divine Caster Rank 1
🄳 Harm, 🄳 Heal, 🄳 Magic missile; ∞ Chill touch, shield; 🄴 Cry of destruction
Guard
👁️
Medium Human Humanoid 1
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+8 | 17 | 16 | +6 | +4 | +4 |
20 | 5 | 32 |
Athletics, Perception
Sap
● Melee strike
8 bludgeoning damage.
Crossbow [add on]
●○ Ranged 24/48 strike
5 piercing damage.
Riding Pony
⚖
Medium Animal 0
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+5 | 14 | 15 | +7 | +4 | +4 |
15 | 7 | 14 |
Scent
Hoof
● Melee strike
6 bludgeoning damage
Gallop
●●
Stride twice, with Speed 9.
Farmer
⚖
Medium Human Humanoid 0
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+6 | 14 | 13 | +7 | +5 | +4 |
20 | 5 | 48 |
Athletics
Pitchfork
● Melee 2 strike
7 piercing damage
Pitch Bale
● last action was a successful pitchfork strike
Shunt the hit creature 1, and it falls prone (Reflex negates prone).
Apple [add on]
● Ranged 4/8 strike
6 bludgeoning damage
Legion of the Dead
Gashadokuro
👿
Huge Undead 13
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+14 | 20 | 21 | +13 | +8 | +11 |
230 | 5 | 9 |
Athletics, Intimidation; immune poison, stunned; resist cold, electricity, fire, piercing, slashing 4d6; Void Healing
Starvation Aura
●● Emanation 6 aura
20 damage and the target is sickened and cannot heal (condition).(Fortitude half, negates sickened and cannot heal).
Jaws
● Melee 2 strike
30 piercing damage and the target is grabbed.
🄴🄴
Breath Weapon
●● Cone 3
50 piercing damage (Reflex half).
Corpse Consumption
If the gashadokuro kills a creature with Swallow Whole, it heals 5 damage (not affected by Void Healing).
Swallow Whole
●
Large; 20 bludgeoning damage.
Zombie Hulk
👿
Huge Mindless Undead Zombie 6
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+11 | 15 | 13 | +10 | +3 | +6 |
160 | 5 | 14 |
Void Healing; immune mental, stunned, poison; weak 15 vitality, slashing
Slow
Permanently slowed; can’t use reactions.
Hunk of Meat
● Melee 3 strike
20 bludgeoning damage.
Thrown Hunk
● Ranged 2/4
20 bludgeoning damage (Reflex negates).
Corpse
● Ranged 6/12 strike
Must be adjacent to corpse or Medium/smaller zombie. 15 bludgeoning damage. Corpse is destroyed/zombie placed prone in an adjacent square to the target; zombie projectile takes 15 damage if strike hit.
Wide Swing
●
Make two hunk of meat strikes against two different enemies.
Apprentice Necromancer
👿
Medium Human Humanoid 3
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+5 | 13 | 19 | +4 | +7 | +10 |
30 | 5 | 26 |
Staff
● Melee strike
8 bludgeoning damage.
Arcane Caster Rank 3
🄳 Blood vendetta, 🄳🄳 Harm, 🄳 Grim tendrils; ∞ Ray of frost; 🄴 Call of the grave
Skeletal Giant
👿
Large Mindless Undead 3
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+9 | 14 | 17 | +7 | +5 | +4 |
50 | 6 | 18 |
Athletics; Immunity to mental, stunned, poison; resist cold, electricity, fire, piercing, slashing 2d6
Glaive
● Melee 3 strike
10 slashing damage
Broad Swipe
●●
Make two glaive Strikes against two adjacent foes within reach.
Terrifying Charge
●●
Stride then make a glaive Strike (+5 damage). If the strike hits, target is rattled (Will negates).
Dirge Piper
👿
Medium Mindless Undead Zombie 3
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+9 | 13 | 17 | +8 | +1 | +4 |
95 | 5 | 14 |
Void Healing; immune mental, stunned, poison; weak 10 vitality, slashing
Piping Dirge
emanation 2 aura
Living creatures entering or starting their turn in the aura are rattled
Slow
Permanently slowed; can’t use reactions.
Gut Lash
● Melee 2 strike
10 bludgeoning and grabbed.
🄴🄴
Putrid Blast
● Emanation 3
15 sonic damage and sickened (Fortitude half, negates sickened).
Shambler's Lament
● Emanation 3 (allied zombies)
Target zombies immediately Grab if possible; otherwise Strike if possible; otherwise Stride.
Skeletal Champion
👿
Medium Mindless Undead Skeleton 2
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+8 | 18 | 16 | +5 | +8 | +4 |
25 | 5 | 14 |
Void Healing; immune mental, stunned, poison; resist cold, electricity, fire, piercing, slashing 2d6
🄴
Shield Block
↻ Take slashing, piercing or bludgeoning damage
Reduce damage by 15
Longsword
● Melee strike
9 slashing damage.
Shortbow [add on]
● Ranged 12/24 strike
6 piercing damage.
Lance [add on]
● Melee 2 strike
9 piercing damage.
Zombie Brute
👿
Large Mindless Undead Zombie 2
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+9 | 13 | 17 | +8 | +1 | +4 |
70 | 5 | 14 |
Void Healing; immune mental, stunned, poison; weak 10 vitality, slashing
Slow
A zombie is permanently slowed and can’t use reactions.
Fist
● Melee 2 strike
10 bludgeoning damage and push 1.
Taxidermic Dog
⚖
Small Mindless Undead 1
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+6 | 15 | 16 | +6 | +4 | +3 |
15 | 6 | 18 |
Acrobatics, Athletics, Survival; immune mental, poison; resist cold, fire, piercing, slashing 2d6
Jaws
● Melee strike
6 piercing damage.
Pack Attack
+3 damage if the target is adjacent to two or more of the taxidermic dog's allies.
Skeleton Guard
👿
Medium Mindless Undead Skeleton -1
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+6 | 16 | 14 | +2 | +8 | +2 |
4 | 5 | 14 |
Void Healing; immune mental, stunned, poison; resist cold, electricity, fire, piercing, slashing 2d6
Claws
● Melee strike
5 slashing damage.
Scimitar [add on]
● Melee strike
6 slashing damage.
Shortbow [add on]
● Ranged 12/24 strike
4 piercing damage.
Zombie Shambler
👿
Medium Mindless Undead Zombie -1
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+7 | 12 | 15 | +6 | +0 | +2 |
20 | 5 | 14 |
Void Healing; immune mental, stunned, poison; weak 5 vitality, slashing
Slow
A zombie is permanently slowed and can’t use reactions.
Fist
● Melee strike
7 bludgeoning damage and grabbed.
Jaws
● Melee strike
Only usable against grabbed targets; 8 piercing damage.
Orcish Horde
Troll
⛈
Large Troll Giant 5
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+9 | 15 | 19 | +12 | +6 | +2 |
115 | 6 | 12 |
Weak fire 10
Regeneration
At the start of the troll's turn, it heals 10 unless sickened (in which case it loses the sickened condition).
Acid and Fire Vulnerability
Becomes sickened if it takes fire or acid damage.
Claw
● Melee 2 strike
15 piercing damage.
Trollhound
⚖
Medium Troll Beast 3
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+8 | 14 | 15 | +11 | +5 | +3 |
65 | 7 | 14 |
Weak fire 10
Regeneration
At the start of the trollhound's turn, it heals 10 unless sickened (in which case it loses the sickened condition).
Acid and Fire Vulnerability
Becomes sickened if it takes fire or acid damage.
Jaws
● Melee strike
10 piercing damage and knocked prone.
Pack Attack
Deal 5 extra damage to any creature within reach of at least two of the trollhound's allies.
Orc Warchief
⛈
Medium Orc Humanoid 2
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+8 | 17 | 14 | +5 | +4 | +5 |
30 | 5 | 14 |
Athletics, Intimidation
Greatclub
● Melee strike
10 bludgeoning damage.
Javelin
● Ranged 6/12 strike
8 piercing damage.
Battle Cry
● Emanation 9
Self and all allies in range are blessed.
Orc Warrior
⛈
Medium Orc Humanoid 1
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+6 | 17 | 14 | +7 | +6 | +3 |
25 | 5 | 14 |
Athletics, Intimidation
Orc Necksplitter
● Melee strike
9 slashing damage.
Javelin [add on]
● Ranged 6/12 strike
8 piercing damage. [1 point]
Orc Brute
⛈
Medium Orc Humanoid 0
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+7 | 15 | 13 | +6 | +4 | +2 |
15 | 5 | 14 |
Orc Knuckledagger
● Melee strike
7 piercing damage.
[Optional] Javelin
● Ranged 6/12 strike
7 piercing damage. [1 point]
Redolent Halls
Tyrannosaurus
⚖
Gargantuan Dinosaur Animal 10
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+12 | 19 | 19 | +11 | +5 | +9 |
180 | 8 | 160 |
Athletics
Jaws
● Melee 4 strike
25 piercing damage and the target is grabbed (Reflex negates grabbed).
Foot
● Melee 3 strike
20 bludgeoning damage and on a critical hit the target is grabbed and knocked prone.
Fling
● A creature is grabbed
The target is pushed 4 squares and takes 10 bludgeoning damage. If the target ends its move adjacent to one or more creatures, choose one to take 10 bludgeoning damage (Reflex half).
Swallow Whole
●
Medium; 20 bludgeoning damage.
Trample
20 bludgeoning damage (Reflex half).
Triceratops
⚖
Huge Animal 8
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+11 | 18 | 18 | +10 | +4 | +6 |
140 | 6 | 21 |
Athletics
Frill Defense
↻ A rider on the triceratops is the target of an attack.
The rider gets a +2 bonus to Armor against that attack.
Horns
● Melee 3 strike
20 piercing damage and the target is knocked prone (Reflex negates prone). Do +5 damage if the target is already prone.
Lumbering Charge
●
Stride up to 2 squares then make a strike.
Trample
●●
15 bludgeoning damage (Reflex half).
Howdah [add on]
A 2 square by 2 square platform. One passenger becomes the triceratops’ commander. The howdah grants cover.
Trog Roughrider
⛈
Medium Troglodyte Humanoid 8
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+11 | 19 | 18 | +10 | +8 | +6 |
135 | 5 | 14 |
Athletics, Intimidation, Nature, Stealth, Survival
Powerful Stench
Emanation 3 aura
A creature that enters the aura is sickened (Fortitude negates).
Whip
● Melee 2 strike
15 slashing damage.
☐☐
Alchemist's Fire
● Ranged 4/8 strike
15 fire damage.
Mounted Superiority
While mounted, the roughrider's attacks do +5 damage to non-mounted creatures on a hit.
Hasty Sacrifice [add on]
↻ The roughrider is mounted and targeted by an attack.
The mount becomes the target of the attack instead. Roll 1d6; on 1-2 the roughrider falls off their mount and lands prone.
Javelin [replaces Alchemist's Fire]
● Ranged 6/12 strike
10 piercing damage.
Trog Stoneliege
⛈
Medium Troglodyte Humanoid 8
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+12 | 18 | 18 | +12 | +4 | +6 |
135 | 4 🕳 | 14 |
Athletics, Lore, Intimidation, Survival; resist bludgeoning, piercing, slashing 2d6
Powerful Stench
Emanation 3
A creature that enters the aura is sickened (Fortitude negates).
Digging Bar
● Melee strike
20 bludgeoning damage.
Primal Caster Rank 4
🄳🄳🄳 shape stone
Earthen Blow
●○
Make a digging bar strike at Melee 6 range, provided the target is adjacent to solid terrain.
🄴
Earthen Torrent
●● Cone 3
30 bludgeoning damage (Reflex half; knocked prone on a critical fail).
Claw [replaces Digging Bar]
● Melee strike
15 slashing damage. On a hit, can spend 1 AP and target becomes grabbed.
Stone Throes [replaces Earthen Torrent]
●
Replace the stoneliege with a statue. The stoneliege is defeated. If any creatures adjacent to the statue are grabbed, they keep this condition until they succeed at an Athletics check against the stoneliege's Power or the statue is destroyed, even if no enemies are adjacent to them.
Quetzalcoatlus
⚖
Huge Animal 7
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+10 | 18 | 19 | +9 | +10 | +5 |
110 | 10 ☁ | 21 |
Acrobatics, Athletics
Beak
● Melee 2 strike
25 piercing damage.
Talon
● Melee strike
20 piercing damage and the target is grabbed (Reflex negates grabbed).
Snatch
The quetzalcoatlus can move at half speed, dragging an adjacent grabbed creature with it.
Swoop
●●
The quetzalcoatlus Strides and may make one strike at any point during that movement.
Trog Spinesnapper
⛈
Large Troglodyte Humanoid 5
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+10 | 16 | 17 | +10 | +5 | +4 |
95 | 5 | 14 |
Athletics, Intimidation
Powerful Stench
Emanation 3
A creature that enters the aura is sickened (Fortitude negates).
Maul
● Melee strike
25 bludgeoning damage.
Brutal Blow
●●
Make a maul strike. On a hit, the target is also pushed 2 (Fortitude negates pushed; on a critical fail the target also falls prone).
Choke Slam
●○
An adjacent target is grabbed: 15 bludgeoning damage and the target is slowed (Fortitude negates slowed).
Trog Leader
⛈
Medium Troglodyte Humanoid 3
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+8 | 17 | 17 | +6 | +3 | +6 |
45 | 5 | 14 |
Athletics
Powerful Stench
Emanation 3
A creature that enters the aura is sickened (Fortitude negates).
Greataxe
● Melee strike
10 slashing damage. On a hit, can spend 1 AP and the target becomes rattled (Fortitude negates).
Javelin
● Ranged 6/12 strike
8 piercing damage.
Trog Warrior
⛈
Medium Troglodyte Humanoid 1
Fight | Armor | Power | Fort | Ref | Will | HP | Spd | Points |
+8 | 15 | 15 | +7 | +6 | +3 |
20 | 5 | 14 |
Athletics
Powerful Stench
Emanation 3
A creature that enters the aura is sickened (Fortitude negates).
Club
● Melee strike
8 bludgeoning damage.
Javelin [add on]
● Ranged 6/12 strike
8 piercing damage.