The entirety of this page is Open Game Content under the Open Game License.

Lantern Archon
14 pts
☼
Small Archon Celestial 1
Fight
+6
Armor
15
Power
17
Fort
+5
Reflex
+9
Will
+3
HP
20
Speed
8 ☁
Retributive Strike
↻
A lantern archon can make a Retributive Strike with its light ray.
Light Ray
● Ranged 6 strike
5 fire damage.
Divine Caster Rank 1
πŸ„³ Heal
Acrobatics; resist fire 2d6
Vanara Disciple
14 pts
☼
Medium Vanara Humanoid 1
Fight
+6
Armor
18
Power
14
Fort
+4
Reflex
+8
Will
+7
HP
15
Speed
5 🌳
Fist
● Melee strike
5 bludgeoning damage.
πŸ„΄
Monkey Form
↻ When you would be hit by a Strike
Step. If that gets you out of range of the attack, the attack misses.
Flurry of Blows
●○
The vanara disciple makes two Fist strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Cannot be used more than once per turn.
Spring Up
●●
The vanara disciple must be prone: The vanara Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.
Bo Staff [add on]
● Melee 2 strike
6 bludgeoning damage.
Javelin [add on]
● Ranged 6/12 strike
5 piercing damage.
Acrobatics, Stealth
Kobold Fighter 1
14 pts
☼
Small Kobold Humanoid 1
Fight
+8
Armor
17
Power
18
Fort
+6
Reflex
+5
Will
+2
HP
20
Speed
5
Halberd
● Melee 2 strike
10 slashing damage.
Halberd with Power Attack
●● Melee 2 strike
15 slashing damage.
Dagger
● Ranged 2/4 strike
7 piercing damage.
πŸ„΄
Cringe
↻
Critically hit: Reduce final damage by 5.
Attack of Opportunity
↻
Athletics, Diplomacy
Blink Dog
18 pts
☼
Medium Beast 2
Fight
+9
Armor
16
Power
16
Fort
+6
Reflex
+8
Will
+9
HP
30
Speed
7 βœͺ
Jaws
● Melee strike
7 piercing damage.
Pack Attack
The blink dog's Strikes deal an additional 3 damage to creatures within the reach of at least two of the blink dog's allies.
Blink
At the end of the blink dog’s turn, it teleports 2 in a random direction (without provoking attacks of opportunity).
Resist all (except force) 2d6
Hound Archon
26 pts
☼
Medium Archon Celestial 4
Fight
+10
Armor
18
Power
15
Fort
+10
Reflex
+4
Will
+7
HP
70
Speed
7 βœͺ
Retributive Strike
↻
πŸ„΄
Archon's Door
↻ After a creature in line of sight teleports
Teleport the archon to an unoccupied space adjacent to them.
Greatsword
●
15 slashing damage.
Jaws
● Melee strike
10 piercing damage.
Diligent Assault
●●
The archon makes one greatsword Strike and one jaws Strike in any order.
Athletics, Perception
Princess
40 pts
☼
Medium Human Humanoid 6
Fight
+7
Armor
15
Power
20
Fort
+5
Reflex
+8
Will
+8
HP
65
Speed
5
Dagger
● Melee strike
10 piercing damage.
Crossbow
●○ Ranged 24/48 strike
10 piercing damage.
Primal Caster Rank 3
πŸ„³πŸ„³πŸ„³ wall of thorns, heal, summon animal, charm, calm; ∞ frostbite, puff of poison, guidance, tangle vine; πŸ„΄ nymph's token
Upstage
↻
If an enemy within 10 fails any skill check: Make a skill check using the same skill (Power 15). On a success, you get +1 to Attack, Fortitude, Reflex and Will until the end of your next turn.
πŸ„΄πŸ„΄
Mesmerizing Gaze
↻ Ranged 10
The target is fascinated (Will negates).
πŸ„΄πŸ„΄
You're An Embarrassment!
↻
An ally makes a Will save and is unhappy with the result: They reroll the save with a +1 bonus.
Diplomacy, Nature, Intimidation, Society
Giant Eagle
21 pts
✿
Large Beast 3
Fight
+9
Armor
16
Power
17
Fort
+3
Reflex
+8
Will
+6
HP
45
Speed
12 ☁
Beak
● Melee strike
14 piercing damage
Talon
● Melee strike
11 slashing damage plus grabbed
Eagle Dive
●●
The giant eagle flies up to double its fly Speed in a straight line, and then makes a talon strike.
Snatch
●
Fly at Speed 6, pulling an adjacent grabbed creature behind the eagle.
Acrobatics, Perception
Gun Mage
40 pts
✿
Medium Human Humanoid 6
Fight
+9
Armor
17
Power
20
Fort
+8
Reflex
+5
Will
+11
HP
80
Speed
5
Longsword
● Melee strike
20 slashing damage.
Pistol
●○ Ranged 24/48 strike
15 piercing damage.
Fling Energy Bullet
●● Ranged 12
20 cold damage (Reflex half).
Regalia
When you lose a condition, allies within emanation 3 who have the same condition may immediately lose it too.
Mortal Weakness
Your weapon strikes do extra damage according to the target’s highest weakness, even if your strikes do not normally do damage of that type. If you damage a creature with no weaknesses, instead do +5 damage.
Arcane Caster Rank 3
πŸ„΄ Earthworks; ∞ Gale blast, Tangle vine
Breached Defenses
Your attacks ignore the first 4d6 resistance of any creature.
Arcana, Diplomacy, Occultism, Nature, Religion
Faerie Dragon
18 pts
✯
Tiny Dragon 2
Fight
+8
Armor
16
Power
16
Fort
+3
Reflex
+10
Will
+9
HP
30
Speed
8 ☁
Jaws
● Melee strike
3 piercing damage.
πŸ„΄πŸ„΄
Breath Weapon
●● Cone 2
Target is sickened and slowed (Fortitude negates).
Primal Caster Rank 1
πŸ„³πŸ„³πŸ„³ Grease, illusory object, sleep; ∞ Invisibility (self only), tanglefoot, telekinetic projectile
Acrobatics, Deception, Diplomacy, Stealth
Dryad
21 pts
✯
Medium Fey Plant 3
Fight
+9
Armor
16
Power
18
Fort
+3
Reflex
+8
Will
+7
HP
55
Speed
5
Weakness
fire 5
Branch
● Melee strike
9 bludgeoning damage
Tree Meld
While in vegetation you cannot be the target of Ranged strikes
Primal Caster Rank 5
πŸ„³ Tree stride, πŸ„³ Charm, πŸ„³ Suggestion, πŸ„³ Sleep; ∞ Entangle, tree shape, tanglefoot
Nature
Kobold Witch 5
32 pts
✯
Small Kobold Humanoid 5
Fight
+7
Armor
16
Power
16
Fort
+5
Reflex
+6
Will
+6
HP
40
Speed
5
πŸ„΄
Cringe
↻ An attack against Melvok is a critical hit
The attack is a regular hit instead.
Staff
● Melee strike
3 bludgeoning damage
Crossbow
●○ Ranged 24/48 strike
5 piercing damage
Primal Caster Rank 3
πŸ„³ Fireball, πŸ„³ Entangle, πŸ„³ Glitterdust, πŸ„³ Grease, πŸ„³ Heal, πŸ„³ Shocking grasp; ∞ Electric arc, ray of frost, wilding word; πŸ„΄πŸ„΄ Needle of vengeance
Grovel
Feint at a range of 6. πŸ„΄πŸ„΄ Kobold Breath: Cone 3 power, 8 fire damage
Acrobatics, Arcana, Deception, Nature, Occultism, Stealth, Thievery; resist fire 2d6
Wyrmling Green Dragon
26 pts
✊
Medium Amphibious Dragon 4
Fight
+9
Armor
18
Power
20
Fort
+7
Reflex
+7
Will
+8
HP
60
Speed
16 ☁
Twisting Tail
↻
If a creature within 2 squares tries to move: Make a tail strike with a -2 penalty. On a hit, the target stops moving for this action.
Jaws
● Melee strike
15 slashing and poison damage.
Tail
● Melee 2 strike
10 bludgeoning damage.
πŸ„΄πŸ„΄
Breath Weapon
●● Cone 4
20 poison damage (Reflex half).
Draconic Frenzy
●●
Make a jaws strike and a tail strike, in either order.
immune sleep; Arcana, Athletics, Intimidation, Occultism
Manticore
40 pts
✊
Large Beast 6
Fight
+10
Armor
17
Power
17
Fort
+10
Reflex
+6
Will
+6
HP
90
Speed
8 ☁
Jaws
● Melee strike
15 piercing damage
Spike
● Ranged 8/16 strike
10 piercing damage and immobilized
Scent
Gimmerling
135 pts
✊
Small Fey 12
Fight
+14
Armor
22
Power
20
Fort
+10
Reflex
+13
Will
+7
HP
235
Speed
6
Treacherous Aura
Emanation 2 aura
Area in aura is difficult terrain until the gimmerling moves away.
Trip Up
↻ A creature enters the treacherous aura
The creature takes 10 bludgeoning damage and is off-guard (Reflex negates damage).
Claw
● Melee strike
Each target takes the action of your choice, with you selecting all parameters like the target(s) of any attacks (Will negates). This does not count towards the target's actions on their turn.
Hand Crossbow
●○ Ranged 12/24 strike
15 piercing and poison damage. +5 damage if target off-guard.
Trickster's Step
Ignore difficult terrain and don’t trigger traps with movement.
Crafting, Deception, Stealth, Thievery; Scent (living creatures)
Skeleton Guard
9 pts
πŸ‘Ώ
Medium Mindless Undead Skeleton -1
Fight
+6
Armor
16
Power
14
Fort
+2
Reflex
+8
Will
+2
HP
4
Speed
5
Claws
● Melee strike
5 slashing damage.
Scimitar [add on]
● Melee strike
6 slashing damage.
Shortbow [add on]
● Ranged 12/24 strike
4 piercing damage.
Void Healing; immune mental, stunned, poison; resist cold, electricity, fire, piercing, slashing 2d6
Zombie Shambler
9 pts
πŸ‘Ώ
Medium Mindless Undead Zombie -1
Fight
+7
Armor
12
Power
15
Fort
+6
Reflex
+0
Will
+2
HP
20
Speed
5
Slow
A zombie is permanently slowed and can’t use reactions.
Fist
● Melee strike
7 bludgeoning damage and grabbed.
Jaws
● Melee strike
Only usable against grabbed targets; 8 piercing damage.
Void Healing; immune mental, stunned, poison; weak 5 vitality, slashing
Candle Homunculus
14 pts
πŸ‘Ώ
Tiny Construct 1
Fight
+6
Armor
16
Power
14
Fort
+1
Reflex
+6
Will
+2
HP
15
Speed
8 ☁
Perfume Aura
Emanation 1 aura
Creatures other than alchemists that enter the aura become sickened (Fortitude negates).
Jaws
● Melee strike
7 piercing and fire damage.
Wax Glob
● Ranged 4/8 strike
5 fire damage.
Acrobatics, Stealth; immune healing, poison, sickened
Cacodaemon
14 pts
πŸ‘Ώ
Tiny Fiend 1
Fight
+7
Armor
15
Power
16
Fort
+6
Reflex
+7
Will
+5
HP
20
Speed
8 ☁
Jaws
● Melee strike
7 piercing damage and the target is sickened
Divine Caster Rank 2
πŸ„³ Fear; ∞ Invisibility (self only)
πŸ„³
Soul Lock
●●
If a figure died within 6, remove their body; self or an adjacent fiend ally heals 15.
Acrobatics, Stealth
Grave Robber
14 pts
πŸ‘Ώ
Medium Human Humanoid 1
Fight
+5
Armor
16
Power
16
Fort
+6
Reflex
+6
Will
+4
HP
20
Speed
5
Shovel
● Melee strike
5 bludgeoning damage.
Bomb
● Ranged
5 thunder and acid damage (Reflex half)
Lore, Stealth
Cultist
14 pts
πŸ‘Ώ
Medium Human Humanoid 1
Fight
+6
Armor
16 [14]
Power
15
Fort
+6
Reflex
+7
Will
+3
HP
20
Speed
5
Dagger
● Melee or Ranged 2/4 strike
7 [11*] piercing damage.
Fanatical Frenzy
While the cultist is damaged, they do extra damage but have a -2 penalty to Armor.
Occultism, Stealth
Skeletal Champion
18 pts
πŸ‘Ώ
Medium Mindless Undead Skeleton 2
Fight
+8
Armor
18
Power
16
Fort
+5
Reflex
+8
Will
+4
HP
25
Speed
5
Attack of Opportunity
↻
πŸ„΄
Shield Block
↻ Take slashing, piercing or bludgeoning damage
Reduce damage by 15
Longsword
● Melee strike
9 slashing damage.
Shortbow [add on]
● Ranged 12/24 strike
6 piercing damage.
Lance [add on]
● Melee 2 strike
9 piercing damage.
Void Healing; immune mental, stunned, poison; resist cold, electricity, fire, piercing, slashing 2d6
Zombie Brute
18 pts
πŸ‘Ώ
Large Mindless Undead Zombie 2
Fight
+9
Armor
13
Power
17
Fort
+8
Reflex
+1
Will
+4
HP
70
Speed
5
Slow
A zombie is permanently slowed and can’t use reactions.
Fist
● Melee 2 strike
10 bludgeoning damage and push 1.
Void Healing; immune mental, stunned, poison; weak 10 vitality, slashing
Apprentice Necromancer
21 pts
πŸ‘Ώ
Medium Human Humanoid 3
Fight
+5
Armor
13
Power
19
Fort
+4
Reflex
+7
Will
+10
HP
30
Speed
5
Staff
● Melee strike
8 bludgeoning damage.
Arcane Caster Rank 3
πŸ„³ Blood vendetta, πŸ„³πŸ„³ Harm, πŸ„³ Grim tendrils; ∞ Ray of frost; πŸ„΄ Call of the grave
Skeletal Giant
21 pts
πŸ‘Ώ
Large Mindless Undead 3
Fight
+9
Armor
14
Power
17
Fort
+7
Reflex
+5
Will
+4
HP
50
Speed
6
Glaive
● Melee 3 strike
10 slashing damage
Broad Swipe
●●
Make two glaive Strikes against two adjacent foes within reach.
Terrifying Charge
●●
Stride then make a glaive Strike (+5 damage). If the strike hits, target is rattled (Will negates).
Athletics; Immunity to mental, stunned, poison; resist cold, electricity, fire, piercing, slashing 2d6
Dirge Piper
21 pts
πŸ‘Ώ
Medium Mindless Undead Zombie 3
Fight
+9
Armor
13
Power
17
Fort
+8
Reflex
+1
Will
+4
HP
95
Speed
5
Piping Dirge
emanation 2 aura
Living creatures entering or starting their turn in the aura are rattled
Slow
Permanently slowed; can’t use reactions.
Gut Lash
● Melee 2 strike
10 bludgeoning and grabbed.
πŸ„΄πŸ„΄
Putrid Blast
● Emanation 3
15 sonic damage and sickened (Fortitude half, negates sickened).
Shambler's Lament
● Emanation 3 (allied zombies)
Target zombies immediately Grab if possible; otherwise Strike if possible; otherwise Stride.
Void Healing; immune mental, stunned, poison; weak 10 vitality, slashing
Myceloid
26 pts
πŸ‘Ώ
Medium Fungus 4
Fight
+10
Armor
16
Power
16
Fort
+10
Reflex
+5
Will
+6
HP
70
Speed
4
Spore Pop
If a myceloid dies it Emits Spores, even if it has no uses left.
Fist
● Melee strike
10 damage and 5 persistent poison damage (Fortitude negates persistent damage).
πŸ„³
Emit Spores
● Emanation 2 , all non-Fungus creatures
5 persistent poison damage (Fortitude negates).
Spore Domination
●● Ranged 12 , one creature with persistent poison damage
the target cannot target enemies while it is affected by persistent poison (Will negates).
Scent; weak slashing 5
Zombie Hulk
40 pts
πŸ‘Ώ
Huge Mindless Undead Zombie 6
Fight
+11
Armor
15
Power
13
Fort
+10
Reflex
+3
Will
+6
HP
160
Speed
5
Slow
Permanently slowed; can’t use reactions.
Hunk of Meat
● Melee 3 strike
20 bludgeoning damage.
Thrown Hunk
● Ranged 2/4
20 bludgeoning damage (Reflex negates).
Corpse
● Ranged 6/12 strike
Must be adjacent to corpse or Medium/smaller zombie. 15 bludgeoning damage. Corpse is destroyed/zombie placed prone in an adjacent square to the target; zombie projectile takes 15 damage if strike hit.
Wide Swing
●
Make two hunk of meat strikes against two different enemies.
Void Healing; immune mental, stunned, poison; weak 15 vitality, slashing
Cult Leader
48 pts
πŸ‘Ώ
Medium Human Humanoid 7
Fight
+6
Armor
16
Power
21
Fort
+5
Reflex
+8
Will
+11
HP
95
Speed
5
Staff
● Melee strike
9 bludgeoning damage
Protect the Master
↻
If the cult leader is targeted with an attack, and an ally is adjacent to them: the ally and cult leader swap places, and the ally becomes the target of the attack.
Gather Converts
●● Blast 2 within 12
Each target takes the action of your choice, with you selecting all parameters like the target(s) of any attacks (Will negates). This does not count towards the target's actions on their turn.
Occult Caster Rank 4
πŸ„³πŸ„³πŸ„³πŸ„³πŸ„³πŸ„³ Dimension door, suggestion, enthrall, grim tendrils, haste, calm emotions, hideous laughter, touch of idiocy; ∞ Chill touch, daze, shield
Arcana, Lore, Deception, Diplomacy, Intimidation, Occultism
Gashadokuro
160 pts
πŸ‘Ώ
Huge Undead 13
Fight
+14
Armor
20
Power
21
Fort
+13
Reflex
+8
Will
+11
HP
230
Speed
5
Starvation Aura
●● Emanation 6 aura
20 damage and the target is sickened and cannot be healed (condition).(Fortitude half, negates sickened and cannot be healed).
Jaws
● Melee 2 strike
30 piercing damage and the target is grabbed.
πŸ„΄πŸ„΄
Breath Weapon
●● Cone 3
50 piercing damage (Reflex half).
Corpse Consumption
If the gashadokuro kills a creature with Swallow Whole, it heals 5 damage (not affected by Void Healing).
Swallow Whole
●
Large; 20 bludgeoning damage.
Athletics, Intimidation; immune poison, stunned; resist cold, electricity, fire, piercing, slashing 4d6; Void Healing
Goblin Warrior
9 pts
β›ˆ
Small Goblin Humanoid -1
Fight
+8
Armor
16
Power
16
Fort
+5
Reflex
+7
Will
+3
HP
6
Speed
5
Goblin Scuttle
↻
A goblin ally ends a move adjacent to the warrior: The goblin warrior steps 1.
Dogslicer
● Melee strike
4 slashing damage.
Shortbow [add on]
● Ranged 12/24 strike
4 piercing damage.
Kobold Warrior
9 pts
β›ˆ
Small Kobold Humanoid -1
Fight
+3
Armor
16
Power
15
Fort
+4
Reflex
+7
Will
+3
HP
8
Speed
5
Spear
● Melee strike
5 piercing damage.
Hurried Retreat
●
Adjacent to one or more enemies: Stride up to your Speed +1 to a square not adjacent to any enemies; +2 Armor during this movement.
Sneak Attack
Do +3 damage if target off-guard.
Sling [add on]
●● Ranged 10/20 strike
3 bludgeoning damage.
Orc Brute
12 pts
β›ˆ
Medium Orc Humanoid 0
Fight
+7
Armor
15
Power
13
Fort
+6
Reflex
+4
Will
+2
HP
15
Speed
5
Ferocity
↻
Orc Knuckledagger
● Melee strike
7 piercing damage.
Javelin [add on]
● Ranged 6/12 strike
7 piercing damage.
Orc Warrior
14 pts
β›ˆ
Medium Orc Humanoid 1
Fight
+6
Armor
17
Power
14
Fort
+7
Reflex
+6
Will
+3
HP
25
Speed
5
Attack of Opportunity
↻
Ferocity
↻
Orc Necksplitter
● Melee strike
9 slashing damage.
Javelin [add on]
● Ranged 6/12 strike
8 piercing damage.
Athletics, Intimidation
Trog Warrior
14 pts
β›ˆ
Medium Troglodyte Humanoid 1
Fight
+8
Armor
15
Power
15
Fort
+7
Reflex
+6
Will
+3
HP
20
Speed
5
Powerful Stench
Emanation 3
A creature that enters the aura is sickened (Fortitude negates).
Club
● Melee strike
8 bludgeoning damage.
Javelin [add on]
● Ranged 6/12 strike
8 piercing damage.
Athletics
Goblin Pyro
14 pts
β›ˆ
Small Goblin Humanoid 1
Fight
+6
Armor
16
Power
15
Fort
+4
Reflex
+8
Will
+3
HP
15
Speed
5
Goblin Scuttle
↻
A goblin ally ends a move adjacent to the pyro: The goblin pyro steps 1.
Torch
● Melee strike
4 fire and bludgeoning damage.
Arcane Caster Rank 1
πŸ„³πŸ„³πŸ„³ Burning hands, grease; ∞: Produce flame, tanglefoot
Acrobatics, Stealth
Ghoul
14 pts
β›ˆ
Medium Undead 1
Fight
+8
Armor
15
Power
14
Fort
+3
Reflex
+8
Will
+4
HP
20
Speed
6
Consume Flesh
↻ A creature adjacent to the ghoul dies
Remove the corpose and the ghoul heals 5.
Fist
● Melee strike
5 piercing damage. The target is stunned (Fortitude negates).
Swift Leap
● Fly or step 3.
Void Healing; immune mental, stunned, poison
Orc Warchief
18 pts
β›ˆ
Medium Orc Humanoid 2
Fight
+8
Armor
17
Power
14
Fort
+5
Reflex
+4
Will
+5
HP
30
Speed
5
Attack of Opportunity
↻
Ferocity
↻
Greatclub
● Melee strike
10 bludgeoning damage.
Javelin
● Ranged 6/12 strike
8 piercing damage.
Battle Cry
● Emanation 9
Self and all allies in range are blessed.
Athletics, Intimidation
Kobold Dragon Mage
18 pts
β›ˆ
Small Kobold Humanoid 2
Fight
+5
Armor
15
Power
18
Fort
+2
Reflex
+5
Will
+5
HP
25
Speed
5
Claw
● Melee strike
3 slashing damage.
πŸ„΄
Illusory Retreat
●●
The dragon mage turns invisible and steps up to 3 squares to an unoccupied space not adjacent to any enemies.
Sneak Attack
Do +4 damage if target off-guard.
Arcane Caster Rank 1
πŸ„³πŸ„³πŸ„³ Fear, magic missile; ∞ Electric arc, tanglefoot
Resist poison 2d6 [optional: acid, electricity, fire or cold instead]
Trog Leader
21 pts
β›ˆ
Medium Troglodyte Humanoid 3
Fight
+8
Armor
17
Power
17
Fort
+6
Reflex
+3
Will
+6
HP
45
Speed
5
Powerful Stench
Emanation 3
A creature that enters the aura is sickened (Fortitude negates).
Greataxe
● Melee strike
10 slashing damage. On a hit, can spend 1 AP and the target becomes rattled (Fortitude negates).
Javelin
● Ranged 6/12 strike
8 piercing damage.
Athletics
Ogre Warrior
21 pts
β›ˆ
Large Giant Humanoid 3
Fight
+9
Armor
14
Power
13
Fort
+8
Reflex
+3
Will
+2
HP
50
Speed
5
Ogre Hook
● Melee 2 strike
15 piercing damage.
Javelin
● Ranged 6/12 strike
10 piercing damage.
Athletics, Intimidation
Wyrmling Black Dragon
21 pts
β›ˆ
Medium Amphibious Acid Dragon 3
Fight
+9
Armor
16
Power
17
Fort
+8
Reflex
+3
Will
+6
HP
50
Speed
16 ☁
Tail Lash
↻
If a creature within 2 squares tries to strike or make a skill check: Make a tail strike with a -2 penalty. On a hit, the target takes a -2 penalty to the triggering roll.
Jaws
● Melee strike
15 piercing and acid damage.
Tail
● Melee 2 strike
10 bludgeoning damage.
πŸ„΄πŸ„΄
Breath Weapon
●● Line 8
15 acid damage (Reflex half).
Draconic Frenzy
●●
Make a jaws strike and a tail strike, in either order.
immune acid, sleep; Athletics, Deception, Intimidation, Stealth
Gargoyle
26 pts
β›ˆ
Medium Earth Beast 4
Fight
+9
Armor
17
Power
17
Fort
+9
Reflex
+6
Will
+6
HP
40
Speed
8 ☁
Claws
● Melee strike
10 slashing damage.
Stealth; resist bludgeoning, piercing and slashing 2d6
Shadow
26 pts
β›ˆ
Medium Incorporeal Undead 4
Fight
+11
Armor
16
Power
19
Fort
+4
Reflex
+10
Will
+8
HP
40
Speed
6 ☁
Shadow Hand
● Melee strike
10 void damage
Steal Shadow
● hit a living creature with a shadow hand Strike on its previous action
Sickened.
Immune poison; resist all (except force or vitality) 2d6
Mandragora
26 pts
β›ˆ
Small Plant 4
Fight
+10
Armor
17
Power
17
Fort
+7
Reflex
+9
Will
+4
HP
60
Speed
6 🌳
Jaws
● Melee strike
15 piercing damage; on a hit, spend 1 AP to grab.
Vine
● Melee 2 strike
10 slashing damage; on a hit, the target takes 5 poison damage and is confused (save negates both)
Blood Drain
●
If an adjacent enemy is grabbed: It takes 10 damage. If the target is a divine or primal caster, the mandragora gets 5 temporary HP.
πŸ„³
Piercing Shriek
● Emanation 4
The target is sickened (Will negates; on a critical failure the creature is also slowed).
Stealth; resist bludgeoning and electricity 2d6; weak fire 5
Troll
32 pts
β›ˆ
Large Troll Giant 5
Fight
+9
Armor
15
Power
19
Fort
+12
Reflex
+6
Will
+2
HP
115
Speed
6
Regeneration
At the start of the troll's turn, it heals 10 unless sickened (in which case it loses the sickened condition).
Acid and Fire Vulnerability
Becomes sickened if it takes fire or acid damage.
Claw
● Melee 2 strike
15 piercing damage.
Weak fire 10
Trog Spinesnapper
32 pts
β›ˆ
Large Troglodyte Humanoid 5
Fight
+10
Armor
16
Power
17
Fort
+10
Reflex
+5
Will
+4
HP
95
Speed
5
Powerful Stench
Emanation 3
A creature that enters the aura is sickened (Fortitude negates).
Maul
● Melee strike
25 bludgeoning damage.
Brutal Blow
●●
Make a maul strike. On a hit, the target is also pushed 2 (Fortitude negates pushed; on a critical fail the target also falls prone).
Choke Slam
●○
An adjacent target is grabbed: 15 bludgeoning damage and the target is slowed (Fortitude negates slowed).
Athletics, Intimidation
Winter Hag
48 pts
β›ˆ
Medium Cold Hag 7
Fight
+10
Armor
17
Power
18
Fort
+7
Reflex
+6
Will
+9
HP
145
Speed
5
Ice Staff
● Melee strike
20 bludgeoning and cold damage
Occult Caster Rank 5
πŸ„³ Cone of cold, πŸ„³ Ice storm; πŸ„³ Enthrall, ∞: Fly, chill touch, ray of frost
Arcana, Deception, Perception; See Invisibility; Snow Stride
Gahlepod
48 pts
β›ˆ
Small Amphibious Fey 7
Fight
+10
Armor
17
Power
18
Fort
+10
Reflex
+12
Will
+7
HP
140
Speed
2
Churning Frenzy
While adjacent to one or more gahlepods, +5 damage on successful attacks.
Jaws
● Melee strike
15 piercing damage.
Acrobatics; Aquatic speed 7
Chimera
60 pts
β›ˆ
Large Beast 8
Fight
+12
Armor
19
Power
18
Fort
+10
Reflex
+8
Will
+6
HP
135
Speed
8 ☁
Triple Opportunity
A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It can't use more than one on the same triggering action.
Attack of Opportunity
↻
Jaws and Horns
● Melee strike
25 piercing and fire damage
Three-Headed Strike
●●
Make up to three Jaws and Horns strikes, each against a different target and each with a -2 penalty.
πŸ„΄πŸ„΄
Fire Breath
●● Cone 4
30 fire damage (Reflex half). (Or Cone 4 doing poison or acid damage, or Line 8 doing acid or lightning damage).
Athletics
Trog Stoneliege
60 pts
β›ˆ
Medium Troglodyte Humanoid 8
Fight
+12
Armor
18
Power
18
Fort
+12
Reflex
+4
Will
+6
HP
135
Speed
4 πŸ•³
Powerful Stench
Emanation 3
A creature that enters the aura is sickened (Fortitude negates).
Digging Bar
● Melee strike
20 bludgeoning damage.
Primal Caster Rank 4
πŸ„³πŸ„³πŸ„³ shape stone
Earthen Blow
●○
Make a digging bar strike at Melee 6 range, provided the target is adjacent to solid terrain.
πŸ„΄
Earthen Torrent
●● Cone 3
30 bludgeoning damage (Reflex half; knocked prone on a critical fail).
Claw [replaces Digging Bar]
● Melee strike
15 slashing damage. On a hit, can spend 1 AP and target becomes grabbed.
Stone Throes [replaces Earthen Torrent]
●
Replace the stoneliege with a statue. The stoneliege is defeated. If any creatures adjacent to the statue are grabbed, they keep this condition until they succeed at an Athletics check against the stoneliege's Power or the statue is destroyed, even if no enemies are adjacent to them.
Athletics, Lore, Intimidation, Survival; resist bludgeoning, piercing, slashing 2d6
Trog Roughrider
60 pts
β›ˆ
Medium Troglodyte Humanoid 8
Fight
+11
Armor
19
Power
18
Fort
+10
Reflex
+8
Will
+6
HP
135
Speed
5
Powerful Stench
Emanation 3 aura
A creature that enters the aura is sickened (Fortitude negates).
Whip
● Melee 2 strike
15 slashing damage.
☐☐
Alchemist's Fire
● Ranged 4/8 strike
15 fire damage.
Mounted Superiority
While mounted, the roughrider's attacks do +5 damage to non-mounted creatures on a hit.
Hasty Sacrifice [add on]
↻ The roughrider is mounted and targeted by an attack.
The mount becomes the target of the attack instead. Roll 1d6; on 1-2 the roughrider falls off their mount and lands prone.
Javelin [replaces Alchemist's Fire]
● Ranged 6/12 strike
10 piercing damage.
+1 Speed [add on]
Athletics, Intimidation, Nature, Stealth, Survival
Young Red Dragon (Spellcaster)
90 pts
β›ˆ
Large Fire Dragon 10
Fight
+12
Armor
20
Power
17
Fort
+11
Reflex
+8
Will
+9
HP
210
Speed
24 ☁
Frightful Presence
↻ An enemy within 18 attempts to move closer to the dragon
The enemy’s action ends without them moving any closer (Will negates). Whether or not the save is successful, the enemy is immune to Frightful Presence for the rest of the encounter.
Attack of Opportunity
●
Jaws
● Melee 3 strike
35 piercing and fire damage
πŸ„΄πŸ„΄
Breath Weapon
●● Cone 6
40 fire damage (Reflex half).
Arcane Caster Rank 4
πŸ„³ Crushing despair, πŸ„³ Stoneskin, πŸ„³ Grease, πŸ„³ Haste, πŸ„³ Resist energy, πŸ„³ Ray of enfeeblement, πŸ„³ True strike; ∞ Chill touch, daze
Athletics, Intimidation, Perception; Truesight; immune fire, stunned, sleep; weak cold 10
Brughadatch
90 pts
β›ˆ
Medium Amphibious Fey 10
Fight
+10
Armor
20
Power
19
Fort
+12
Reflex
+6
Will
+10
HP
210
Speed
5
Primal Caster Rank 4
πŸ„³ Confusion, πŸ„³ Enthrall, πŸ„³ Faerie fire, πŸ„³ Hideous laughter, πŸ„³ Fear; ∞ Charm
Jaws
● Melee strike
20 piercing damage and the target is grabbed (Reflex negates grabbed).
Psychic Sip
●● Emanation 4
Targets must be affected by a charm spell; they take 20 mental damage (Will half). This does not end the charm spell.
Deception, Intimidation, Nature, Survival
Doblagub
160 pts
β›ˆ
Large Amphibious Fey 13
Fight
+14
Armor
22
Power
18
Fort
+10
Reflex
+5
Will
+13
HP
250
Speed
2
Etheric Fibres
Emanation 2 aura
If a creature in the aura tries to move: movement fails and the action is wasted (Will negates).
Jaws
● Melee 2 strike
35 bludgeoning damage and grabbed (Reflex negates grabbed).
Tongue
● Melee 6 strike
Target is grabbed and pulled 2.
Primal Caster Rank 6
πŸ„³ Crushing despair, πŸ„³ Dominate, πŸ„³ Confusion, πŸ„³ Enthrall, πŸ„³ Lightning bolt, πŸ„³ Paralyze; ∞ Illusory scene, charm
Swallow Whole
●
Medium; 25 bludgeoning damage.
Athletics, Deception, Intimidation, Nature, Perception; True Seeing
Crag Linnorm
192 pts
β›ˆ
Gargantuan Fire Dragon 14
Fight
+16
Armor
23
Power
20
Fort
+14
Reflex
+10
Will
+8
HP
270
Speed
50 ☁
Regeneration
At the start of the crag linnorm's turn, it heals 10 unless sickened (in which case it loses the sickened condition).
Cold Iron Vulnerability
Becomes sickened if it takes damage from a cold iron weapon.
Jaws
● Melee 4 strike
30 piercing damage. Off-guard, sickened and persistent damage 15 fire (Fortitude negates).
Tail
● Melee 4 strike
25 bludgeoning damage and grabbed.
πŸ„΄πŸ„΄
Breath Weapon
●● Line 12
40 fire damage and 15 persistent fire damage (Reflex half; negates persistent damage). Leaves a zone until the beginning of the crag linnorm's next turn. Creatures entering the zone or ending their turn in it take 20 fire damage.
Immune fire, stunned, sleep; weak cold iron 10
Guard
14 pts
πŸ‘οΈ
Medium Human Humanoid 1
Fight
+8
Armor
17
Power
16
Fort
+6
Reflex
+4
Will
+4
HP
20
Speed
5
Attack of Opportunity
↻
Sap
● Melee strike
8 bludgeoning damage.
Crossbow [add on]
●○ Ranged 24/48 strike
5 piercing damage.
Athletics, Perception
Kobold Bard 1
14 pts
πŸ‘οΈ
Small Kobold Humanoid 1
Fight
+6
Armor
17
Power
16
Fort
+3
Reflex
+7
Will
+4
HP
15
Speed
5
Short Sword
● Melee strike
4 piercing damage
Occult Caster Rank 1
πŸ„³πŸ„³ Color spray, magic weapon, true strike; ∞ Inspire courage, telekinetic projectile; πŸ„΄: Counter performance
Cat Fall
Treat falls as 4 squares shorter.
Acrobatics, Deception, Occultism, Performance, Stealth, Thievery
Kobold Druid 1
14 pts
πŸ‘οΈ
Small Kobold Humanoid 1
Fight
+5
Armor
17
Power
15
Fort
+2
Reflex
+4
Will
+7
HP
15
Speed
4
Trowel
● Melee or Ranged 2 strike
4 piercing damage
πŸ„΄
Shield Block
↻ Take slashing, piercing or bludgeoning damage
Reduce damage by 15
Primal Caster Rank 1
πŸ„³ Heal, πŸ„³ Magic weapon (animal, beast, fungus, plant or dragon only); ∞ Ray of frost, tanglefoot; πŸ„΄ Heal (animal or beast only)
Scamper
●
Adjacent to one or more enemies: Stride up to your Speed +1 to a square not adjacent to any enemies; +2 Armor during this movement.
Commander
Start with Cat Companion 1 minion.
Diplomacy, Medicine, Nature, Survival
Fey Guard
18 pts
πŸ‘οΈ
Medium Human Humanoid 2
Fight
+10
Armor
18
Power
18
Fort
+7
Reflex
+5
Will
+5
HP
30
Speed
5
Attack of Opportunity
↻
Staff
● Melee strike
10 bludgeoning damage.
Sling
●● Ranged 10/20 strike
6 bludgeoning damage.
Primal Caster Rank 1
πŸ„³πŸ„³ Heal, Runic weapon; ∞ Caustic blast, tangle vine
Athletics, Medicine, Perception
Watch Officer
21 pts
πŸ‘οΈ
Medium Human Humanoid 3
Fight
+9
Armor
18
Power
17
Fort
+7
Reflex
+3
Will
+5
HP
45
Speed
5
Air of Authority
Emanation 2 aura
Enemies suffer a -2 penalty to saves against fear.
Warhammer
● Melee strike
12 bludgeoning damage.
Sudden Charge
●●
The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Crossbow [add on]
●○ Ranged 24/48 strike
8 piercing damage.
πŸ„΄
Shield Block [add on]
↻ When taking slashing, piercing or bludgeoning damage
Reduce damage by 20
Athletics; immune fear
Jailer
21 pts
πŸ‘οΈ
Medium Human Humanoid 3
Fight
+8
Armor
17
Power
15
Fort
+5
Reflex
+7
Will
+4
HP
45
Speed
5
Attack of Opportunity
↻
Club
● Melee strike
12 bludgeoning damage.
Efficient Capture
●● Melee strike
The target is immobilized.
Intimidating Strike
●● Melee strike
12 bludgeoning damage and the target is pushed 1.
Crossbow [add on]
●○ Ranged 24/48 strike
8 piercing damage.
Athletics
Knight Armiger
26 pts
πŸ‘οΈ
Medium Human Humanoid 4
Fight
+9
Armor
18
Power
16
Fort
+8
Reflex
+6
Will
+6
HP
75
Speed
4
Attack of Opportunity
↻
War Flail
● Melee strike
12 bludgeoning damage.
Composite Longbow [add on]
● Ranged 20/40
9 piercing damage.
Athletics; resist mental 2d6
Kobold Sorcerer 1
14 pts
πŸŒ€
Small Kobold Humanoid 1
Fight
+6
Armor
14
Power
16
Fort
+3
Reflex
+4
Will
+5
HP
15
Speed
5
Fist
● Melee strike
4 bludgeoning damage.
Scamper
●
Adjacent to one or more enemies: Stride up to your Speed +1 to a square not adjacent to any enemies; +2 Armor during this movement.
Divine Caster Rank 1
πŸ„³πŸ„³πŸ„³ Bane, fear, harm; ∞ Acid splash, shield; πŸ„΄: Glutton's jaws
Blood Magic
Cast acid splash or fear or use glutton's jaw action: One target that is hit/fails their save becomes off-guard.
Deception, Intimidation, Religion, Stealth
Flash Beetle
9 pts
βš–
Small Animal -1
Fight
+8
Armor
16
Power
17
Fort
+5
Reflex
+8
Will
+4
HP
6
Speed
4 ☁
Mandibles
● Melee strike
4 piercing damage
πŸ„³
Light Flash
● Emanation 2
Target is rattled (Fortitude: negates).
Athletics, Acrobatics
Riding Pony
12 pts
βš–
Medium Animal 0
Fight
+5
Armor
14
Power
15
Fort
+7
Reflex
+4
Will
+4
HP
15
Speed
7
Hoof
● Melee strike
6 bludgeoning damage
Gallop
●●
Stride twice, with Speed 9.
Scent
Farmer
12 pts
βš–
Medium Human Humanoid 0
Fight
+6
Armor
14
Power
13
Fort
+7
Reflex
+5
Will
+4
HP
20
Speed
5
Pitchfork
● Melee 2 strike
7 piercing damage
Pitch Bale
● last action was a successful pitchfork strike
Shunt the hit creature 1, and it falls prone (Reflex negates prone).
Apple [add on]
● Ranged 4/8 strike
6 bludgeoning damage
Athletics
Metal Wisp
12 pts
βš–
Tiny Metal Elemental 0
Fight
+6
Armor
16
Power
14
Fort
+7
Reflex
+3
Will
+6
HP
15
Speed
5 ☁
Resonance
Emanation 3 aura
Metal elemental allies in the aura receive a +1 bonus to Fight.
Accord Essence
↻
An ally within Resonance aura is targeted by an attack: Remove metal wisp from play. The ally gets 5 temporary hit points.
Rust Cloud
The metal wisp is concealed against creatures more than 1 square away from it.
Tendril
● Melee 2
5 piercing damage.
immune poison; resist electricity 1d6
Reefclaw
14 pts
βš–
Small Aquatic Aberration 1
Fight
+7
Armor
19
Power
16
Fort
+6
Reflex
+8
Will
+3
HP
15
Speed
6 ≋
Claw
● Melee strike
5 slashing damage. Target takes 5 poison damage and is rattled (Fortitude negates both).
Grab
●
You hit an adjacent creature this turn: That creature is grabbed.
Constrict
●
An adjacent grabbed creature takes 4 damage (Fortitude half).
Death Frenzy
If reduced to 0 HP: Make a claw strike.
Acrobatics, Athletics
Wolf
14 pts
βš–
Medium Animal 1
Fight
+8
Armor
14
Power
16
Fort
+5
Reflex
+8
Will
+4
HP
25
Speed
7
Jaws
● Melee strike
5 piercing damage and the target is knocked prone.
Pack Attack
+3 damage if the target is adjacent to two or more of the wolf's allies.
Acrobatics, Athletics, Stealth, Survival
Goblin Dog
14 pts
βš–
Medium Animal 1
Fight
+8
Armor
16
Power
16
Fort
+7
Reflex
+7
Will
+4
HP
15
Speed
8
Jaws
● Melee strike
7 piercing damage and sickened.
Scratch
●● Emanation 1
Sickened (Fortitude: negates).
Scent
Neutral Acolyte
14 pts
βš–
Medium Human Humanoid 1
Fight
+4
Armor
14
Power
16
Fort
+1
Reflex
+4
Will
+8
HP
15
Speed
5
Staff
● Melee strike
4 bludgeoning damage
Divine Caster Rank 1
πŸ„³ Harm, πŸ„³ Heal, πŸ„³ Magic missile; ∞ Chill touch, shield; πŸ„΄ Cry of destruction
Arcana, Occult, Religion
Gravedigger
14 pts
βš–
Medium Human Humanoid 1
Fight
+8
Armor
14
Power
13
Fort
+7
Reflex
+3
Will
+6
HP
20
Speed
5
Shovel
● Melee strike
7 bludgeoning damage
πŸ„³πŸ„³
Light in the Dark
●● Line 3 , undead only
10 vitality damage (Fortitude half)
Athletics, Religion; resist void 1d6
Taxidermic Dog
14 pts
βš–
Small Mindless Undead 1
Fight
+6
Armor
15
Power
16
Fort
+6
Reflex
+4
Will
+3
HP
15
Speed
6
Jaws
● Melee strike
6 piercing damage.
Pack Attack
+3 damage if the target is adjacent to two or more of the taxidermic dog's allies.
Acrobatics, Athletics, Survival; immune mental, poison; resist cold, fire, piercing, slashing 2d6
Kobold Rogue 1
14 pts
βš–
Small Kobold Humanoid 1
Fight
+6
Armor
17
Power
16
Fort
+3
Reflex
+8
Will
+5
HP
15
Speed
5
Light Mace
● Melee strike
7 bludgeoning damage.
Crossbow
●○ Ranged 12/24 strike
4 piercing damage.
Sneak Attack
Do +4 damage vs off-guard targets.
Surprise Attack
On the first round of combat, creatures that are yet to act are off-guard to you.
πŸ„³πŸ„³
Battle Medicine
●
Make a Medicine check (Power 15). On a success, heal 10 HP. On a critical success, heal 20 HP.
Acrobatics, Deception, Medicine, Stealth, Thievery
Cat Companion 1
14 pts
βš–
Small Minion Animal 1
Fight
+5
Armor
15
Power
15
Fort
+3
Reflex
+5
Will
+4
HP
10
Speed
7
Jaws
● Melee strike
6 piercing damage.
Sneak Attack
Do +2 damage vs off-guard targets.
Support Benefit
When the cat companion's commander hits an enemy that is adjacent to the cat, the enemy becomes off-guard.
Minion
Acts on its commander's turn with 1 AP.
Acrobatics, Athletics, Stealth
Fungus Leshy
18 pts
βš–
Small Leshy Fungus 2
Fight
+8
Armor
17
Power
14
Fort
+6
Reflex
+8
Will
+4
HP
30
Speed
5
Fist
● Melee strike
6 bludgeoning damage
Spore Pod
● Ranged 6/12 strike
8 poison damage and target cannot make ranged attacks (condition; Fortitude negates).
Change Shape
●
Turn ends. Until the start of next turn, leshy transforms into a square of difficult terrain. Armor is set to 20; they can still be targeted and damaged.
Spore Cloud
●● Emanation 3
Target cannot make ranged attacks (condition; Fort negates).
Verdant Burst
Emanation 4
Dies: Fungi creatures heal 10 HP. Area becomes difficult terrain.
Nature, Stealth
Briar Doll
18 pts
βš–
Tiny Soulbound Construct 2
Fight
+8
Armor
18
Power
16
Fort
+5
Reflex
+8
Will
+4
HP
25
Speed
4
Fist
● Melee strike
6 bludgeoning damage
Occult Caster Rank 3
πŸ„³ Levitate, πŸ„³ wall of thorns
Acrobatics, Stealth; immune healing, mental, poison
Spark Bat
18 pts
βš–
Tiny Air Elemental 2
Fight
+9
Armor
17
Power
17
Fort
+3
Reflex
+9
Will
+5
HP
20
Speed
10 ☁
Jaws
● Melee strike
8 electricity damage.
Arc Lightning
●
Teleport up to 20 squares adjacent to a creature that is wearing heavy armor or has the metal or construct traits.
Acrobatics, Stealth
Thoqqua
18 pts
βš–
Medium Earth, Fire Elemental 2
Fight
+7
Armor
15
Power
13
Fort
+6
Reflex
+5
Will
+3
HP
45
Speed
5 πŸ•³
Reactive Thrash
↻ A creature within reach hits or grabs the thoqqua
Target takes 8 fire damage (Reflex: half)
Beak
● Melee strike
12 fire and piercing damage. On a critical hit, also do 4 persistent fire damage.
Acrobatics, Stealth; immune stunned, poison; weak cold 5
Rocking Horse
18 pts
βš–
Medium Mindless Construct 2
Fight
+6
Armor
15
Power
12
Fort
+7
Reflex
+3
Will
+1
HP
20
Speed
5
Construct Armor
When hit by critical hit or reduced to half or fewer HP: AC set to 11.
Headbutt
● Melee strike
7 bludgeoning damage
Trample
●●
7 bludgeoning damage (Reflex half).
Athletics; immune healing, mental; resist all 2d6
Human Alchemist
21 pts
βš–
Medium Human Humanoid 3
Fight
+9
Armor
15
Power
17
Fort
+8
Reflex
+5
Will
+2
HP
45
Speed
5
Metabolize Mutagen
● Self
Heal 7 damage. Lose claw strike. Armor increases by +1 and Reflex by +2.
Claw
● Melee strike
10 slashing damage.
Wax Stirring Stick
●
9 bludgeoning damage.
πŸ„΄
Bestial Mutagen
●
Gain claw strike. -1 Armor and -2 Reflex.
πŸ„΄
Spray Hot Wax
●● Cone 3
Candle homunculi heal 7 damage. Other targets take 15 fire damage (Reflex half).
Athletics, Crafting, Deception, Occultism, Society
Ankheg
21 pts
βš–
Large Animal 3
Fight
+10
Armor
17
Power
17
Fort
+9
Reflex
+5
Will
+4
HP
40
Speed
5 πŸ•³
Mandibles
● Melee strike
10 acid and piercing damage
Acid Spit
● Ranged 6
10 acid damage (Reflex half)
Spray Acid
●● Cone 4
15 acid damage (Reflex half)
Dire Wolf
21 pts
βš–
Large Animal 3
Fight
+9
Armor
15
Power
17
Fort
+8
Reflex
+5
Will
+5
HP
50
Speed
7
Jaws
● Melee 2 strike
10 piercing damage plus knocked prone or grabbed
Worry
● The dire wolf is in reach of a grabbed creature
Target takes 10 damage (Fortitude: half).
Pack Attack
Wolf's strikes deal +5 damage to creatures within reach of at least two of the wolf's allies.
Athletics, Perception, Nature; Scent
Trollhound
21 pts
βš–
Medium Troll Beast 3
Fight
+8
Armor
14
Power
15
Fort
+11
Reflex
+5
Will
+3
HP
65
Speed
7
Regeneration
At the start of the trollhound's turn, it heals 10 unless sickened (in which case it loses the sickened condition).
Acid and Fire Vulnerability
Becomes sickened if it takes fire or acid damage.
Jaws
● Melee strike
10 piercing damage and knocked prone.
Pack Attack
Deal 5 extra damage to any creature within reach of at least two of the trollhound's allies.
Weak fire 10
Giant Crab
21 pts
βš–
Medium Aquatic Animal 3
Fight
+8
Armor
17
Power
16
Fort
+5
Reflex
+7
Will
+6
HP
25
Speed
5 ≋
Scuttle
↻ A creature that the giant crab can see targets the crab with an attack
+2 Armor against the triggering attack. Then, the crab can Stride up to its speed in a straight line.
Claw
● Melee strike
10 slashing damage and grabbed
Constrict
●
8 bludgeoning damage (Fortitude half)
Tracker
21 pts
βš–
Medium Human Humanoid 3
Fight
+7
Armor
17
Power
15
Fort
+6
Reflex
+8
Will
+6
HP
45
Speed
5
Staff
● Melee strike
10 bludgeoning damage
Composite Longbow
● Ranged 20/40 strike
15 piercing damage
Nature
Tiger
26 pts
βš–
Large Animal 4
Fight
+9
Armor
17
Power
17
Fort
+9
Reflex
+7
Will
+4
HP
60
Speed
6
Jaws
● Melee strike
10 piercing damage. If the target is grabbed, it is knocked prone.
Grab
●
Use after a jaws strike hits; the target is grabbed.
Sneak Attack
Do +5 damage vs off-guard targets.
Pounce
●
Stride then make a jaws strike.
Acrobatics, Athletics, Stealth
Owlbear
26 pts
βš–
Large Animal 4
Fight
+10
Armor
17
Power
18
Fort
+9
Reflex
+3
Will
+7
HP
70
Speed
5
Talon
● Melee strike
10 piercing damage plus grabbed
Beak
● Melee strike
15 piercing damage. If the target is grabbed, they are encumbered (Will negates encumbered).
πŸ„΄
Bloodcurdling Screech
● Emanation 6
Rattled (Will negates).
Athletics, Perception; Scent
Gray Ooze
26 pts
βš–
Medium Mindless Ooze 4
Fight
+9
Armor
10
Power
17
Fort
+8
Reflex
+6
Will
+4
HP
60
Speed
2 🌳
Pseudopod
● Melee strike
10 bludgeoning and acid damage and grabbed
Constrict
●
5 damage (Fortitude none).
Immune acid, mental; resist slashing, piercing 2d6; See Invisibility
Basilisk
32 pts
βš–
Medium Beast 5
Fight
+10
Armor
17
Power
17
Fort
+9
Reflex
+3
Will
+6
HP
75
Speed
4
Petrifying Glance
↻ A creature within 6 and line of sight starts its turn
Slowed (Fortitude negates).
Jaws
● Melee strike
13 piercing damage
Petrifying Gaze
●● Ranged 6
Slowed or, if already slowed, stunned (Fortitude negates).
Ballista
32 pts
βš–
Large Siege Weapon 5
Fight
+4
Armor
12
Power
14
Fort
+7
Reflex
+6
Will
-nan
HP
40
Speed
nan
Siege Weapon
A siege weapon is not a creature. It takes no actions; those listed here are those that allied, adjacent humanoids can perform on it. The ballista is a Heavy Load for two creatures working together; they can move it up to 4 squares per Stride.
Aim
●
The ballista is aimed at a square within 7 squares of the square it is currently aimed at (or within 7 squares of the ballista, if it wasn't already aimed at something).
Load
●●
The ballista is partially loaded, or if it was already partially loaded it is now fully loaded.
Launch
● Ranged 24/48
The ballista must be fully loaded: The creature occupying the space the ballista is aimed at takes 25 piercing damage (Reflex half). The ballista is no longer loaded.
resist all 4d6; immune healing, mental, void, poison, all conditions
Rust Scarab
32 pts
βš–
Large Metal Elemental 5
Fight
+10
Armor
16
Power
17
Fort
+9
Reflex
+4
Will
+6
HP
65
Speed
5
Crumbling Carapace
When reduced to half HP or below, or damaged by a critical hit, lose Heavy and resist physical, but gain Rust Cloud and Speed 7.
Rust Cloud
(See Crumbling Carapace) The rust scarab is concealed against creatures more than 1 square away from it.
Claw
● Melee strike
15 slashing damage.
Trample
●●
Medium; 15 slashing damage (Reflex half).
Heavy
While immobilized, the rust scarab is immune to unwilling movement and cannot be knocked prone. The rust scarab can become immobilized as a free action.
immune poison; resist electricity 2d6, physical 2d6
Hodag
40 pts
βš–
Large Beast 6
Fight
+11
Armor
18
Power
19
Fort
+11
Reflex
+8
Will
+6
HP
90
Speed
5 πŸ•³
Ferocity
Spiked Tail
● Melee 2 strike
15 bludgeoning damage; on a hit, spend 1 AP to knock prone.
Toss
●●
The hodag Strides, then makes a melee strike. If it moves at least 4 squares and hits on its strike, the target is pushed 2 squares and falls prone (Fortitude negates).
Athletics, Stealth
Quetzalcoatlus
48 pts
βš–
Huge Animal 7
Fight
+10
Armor
18
Power
19
Fort
+9
Reflex
+10
Will
+5
HP
110
Speed
10 ☁
Beak
● Melee 2 strike
25 piercing damage.
Talon
● Melee strike
20 piercing damage and the target is grabbed (Reflex negates grabbed).
Snatch
The quetzalcoatlus can move at half speed, dragging an adjacent grabbed creature with it.
Swoop
●●
The quetzalcoatlus Strides and may make one strike at any point during that movement.
Acrobatics, Athletics
Drainberry Bush
48 pts
βš–
Large Plant 7
Fight
+10
Armor
16
Power
18
Fort
+10
Reflex
+6
Will
+6
HP
135
Speed
5 🌳
Vine
● Melee 4 strike
20 bludgeoning damage; on a hit, spend 1 AP to grab the target.
☐☐☐☐☐☐
Blood Berries
The drainberry bush starts the encounter with 6 lesser healing potions. When the drainberry bush dies, these can be looted as normal. A creature for whom the bush is in reach can steal a lesser healing potion with a Thievery check using the bush's Armor as the Power or an attack roll (either costs 1 AP).
Consume Berry
●
The bush drinks a healing potion.
Drain Blood
●
A grabbed enemy within reach takes 20 damage and is sickened (Fortitude negates both). The bush gains one additional lesser healing potion.
Storm of Vines
●●
Make up to four vine strikes, each against a different target.
Athletics, Diplomacy, Nature, Stealth; resist void 4d6; weak fire 5
Hateful Hodag
48 pts
βš–
Large Beast 7
Fight
+12
Armor
19
Power
20
Fort
+12
Reflex
+9
Will
+7
HP
110
Speed
5 πŸ•³
Ferocity
Spiked Tail
● Melee 2 strike
20 bludgeoning damage; on a hit, spend 1 AP to knock prone.
Toss
●●
The hodag Strides, then makes a melee strike. If it moves at least 4 squares and hits on its strike, the target is pushed 2 squares and falls prone (Fortitude negates).
Vitriol
● Ranged 3
The target and the hateful hodag are off-guard while both of them are above 0 HP and in play (Will negates). While off-guard from this effect, the target and the hateful logger must target each other with any attacks they make and cannot cast spells unless they involve an attack.
Sneak Attack
Do +5 damage against off-guard creatures.
Athletics, Stealth
Triceratops
60 pts
βš–
Huge Animal 8
Fight
+11
Armor
18
Power
18
Fort
+10
Reflex
+4
Will
+6
HP
140
Speed
6
Frill Defense
↻ A rider on the triceratops is the target of an attack.
The rider gets a +2 bonus to Armor against that attack.
Horns
● Melee 3 strike
20 piercing damage and the target is knocked prone (Reflex negates prone). Do +5 damage if the target is already prone.
Lumbering Charge
●
Stride up to 2 squares then make a strike.
Trample
●●
15 bludgeoning damage (Reflex half).
Howdah [add on]
A 2 square by 2 square platform. One passenger becomes the triceratops’ commander. The howdah grants cover.
Athletics
Bulette
60 pts
βš–
Huge Animal 8
Fight
+13
Armor
22
Power
20
Fort
+12
Reflex
+8
Will
+6
HP
120
Speed
8 πŸ•³
Claw
● Melee strike
20 slashing damage
Scent
Stone Giant
60 pts
βš–
Large Giant 8
Fight
+12
Armor
19
Power
20
Fort
+10
Reflex
+6
Will
+6
HP
150
Speed
7
Catch Rock
↻
Greatclub
● Melee 2 strike
25 bludgeoning damage
Rock
● Ranged 24/48 strike
20 bludgeoning damage
Big Swing
●●
Greatclub strike. On a hit, target pushed 2. If it collides with an object before being fully pushed, it takes 5 bludgeoning damage.
Athletics
Tyrannosaurus
90 pts
βš–
Gargantuan Dinosaur Animal 10
Fight
+12
Armor
19
Power
19
Fort
+11
Reflex
+5
Will
+9
HP
180
Speed
8
Jaws
● Melee 4 strike
25 piercing damage and the target is grabbed (Reflex negates grabbed).
Foot
● Melee 3 strike
20 bludgeoning damage and on a critical hit the target is grabbed and knocked prone.
Fling
● A creature is grabbed
The target is pushed 4 squares and takes 10 bludgeoning damage. If the target ends its move adjacent to one or more creatures, choose one to take 10 bludgeoning damage (Reflex half).
Swallow Whole
●
Medium; 20 bludgeoning damage.
Trample
20 bludgeoning damage (Reflex half).
Athletics
Giant Flytrap
90 pts
βš–
Huge Mindless Plant 10
Fight
+13
Armor
19
Power
21
Fort
+11
Reflex
+7
Will
+5
HP
185
Speed
5
Quick Capture
↻ A creature hits or touches the flytrap
Make a leaf strike. On a hit, the target is also grabbed.
Leaf
● Melee 3 strike
20 piercing and acid damage and the target is grabbed.
Focused Assault
●●
Make a leaf strike. If it hits, do +10 damage and the target is grabbed.
Hungry Flurry
●●
Make four leaf strikes against four different targets, each with a -2 penalty.
Swallow Whole
●
Large; 20 acid and bludgeoning damage.
Athletics, Stealth; immune mental, resist acid 4d6, weak fire 10
Abysium Horror
90 pts
βš–
Huge Metal Elemental 10
Fight
+13
Armor
19
Power
17
Fort
+11
Reflex
+9
Will
+7
HP
215
Speed
6 🌳
Green Glow
Emanation 4 aura
A creature not immune to poison beginning its turn in the aura becomes sickened (Fortitude negates).
Heavy
While immobilized, the rust scarab is immune to unwilling movement and cannot be knocked prone. The rust scarab can become immobilized as a free action.
Claw
● Melee 3 strike
25 slashing and poison damage.
Radioactive Shrapnel
● Ranged 12/24 strike
20 piercing and poison damage.
Trample
●●
Large; 25 slashing and poison damage (Reflex half).
immune poison; resist electricity 4d6
Cauthooj
135 pts
βš–
Medium Beast 12
Fight
+14
Armor
21
Power
20
Fort
+13
Reflex
+8
Will
+6
HP
215
Speed
7
Hop-Dodge
↻ The cauthooj is the target of a melee strike and is adjacent to another enemy:
the triggering strike is redirected to the adjacent enemy; the cauthooj steps up to half its speed
Beak
● Melee 2 strike
25 piercing
Staccato Strike
●
A confused creature within 6 squares immediately takes a 1 AP action, controlled by the cauthooj's player (they cannot choose any features with a limited number of uses).
πŸ„΄πŸ„΄
Warbling Song
●● Emanation 6
The target is confused (Will negates).
Athletics, Stealth; resist sonic 6d6
Melomach
160 pts
βš–
Huge Metal Elemental 13
Fight
+13
Armor
20
Power
19
Fort
+13
Reflex
+10
Will
+10
HP
290
Speed
5
Fist
● Melee 3 strike
40 bludgeoning damage.
Lightning
● Ranged 24/48
30 electricity damage (Reflex negates).
Rhythmic Stomp
●○
Cast allegro, dirge of doom or triple time at rank 7.
πŸ„΄πŸ„΄
Scream
●● Cone 12
45 sonic damage and stunned (Fortitude half, negates stunned).
immune poison, sonic; resist electricity 6d6
Gloryhound
192 pts
βš–
Medium Human Humanoid 14
Fight
+13
Armor
22
Power
21
Fort
+14
Reflex
+12
Will
+8
HP
260
Speed
5
Sudden Charge
●●
Stride twice then Longsword.
Dueling Riposte
↻ A creature within reach critically misses gloryhound with a strike.
Choose one: make a longsword strike against the triggering creature or the triggering creature is rattled (Will negates rattled).
Longsword
● Melee strike
25 slashing damage. If the attack was made with a multiple attack penalty, also shunt the target 2.
Composite Longbow
● Ranged 20/40 strike
20 piercing damage.
Show Off
If line of sight to 2 or more allies: Gloryhoound does +10 damage.
Acrobatics, Athletics, Deception; Attack of Opportunity