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path2victory

Characters

Creating characters in Path 2 Victory is so quick and fun I’ve been doing it for some of the Creative Commons-licensed character sketches Bertdrawsstuff makes (see them for yourself here).

I started with the Duellist:

If we had converted the Swashbuckler to Path 2 Victory yet, that would be a natural place to start, but it looks like rogue or fighter would work too.

I decide on rogue, and starting at level 6 allows for a couple of feats in the fighter archetype.

Between Fleet, Nimble Dodge, Reactive Strike and Fighter Resiliency, I reckon we have an agile but formidable melee combatant who is particularly dangerous when his enemy is off-balance or surprised.

The Mage Hunter proved a bit trickier. Despite the name, he seems to be a magic-user himself - but I haven’t adapted the Magus (and probably won’t until there is an ORC licensed version).

One of the advantages of Path 2 Victory characters being so sparse, though, is that a few key choices can really define a character. In this case, maybe Counterspell and the Detective background (i.e., training in Society) is enough to define this character as a “mage hunter”.

I give him Light Armor Proficiency to help model a gish, and pick out spells recommended in a “how to make a PF2e gish” guide I found online.

With summon undead a first-level spell for wizards and clerics, I felt spoiled for choice for modelling a necromancer in Path 2 Victory.

He does have a wicked-looking dagger (is that held by a third, skeletal arm? Or is it suspended from his belt?), but I thought cloistered cleric was most appropriate - and touch of death will still give him a reason to wade into melee from time to time.

Level 2 allowed me to work in Versatile Font, which gives him power over life and death.

The next three characters use classes that haven’t been published just yet - the Ranger, Bard and Barbarian.

The archer is straightforward - a level 1 ranger with the Martial Disciple archetype and the Initiate Warden feat to pick up gravity weapon. With the longbow taking a free action, and characters limited to one free action per round, Flurry does not seem particularly useful. However, there’s a rule change coming to Path 2 Victory that allows a flurrying ranger with a longbow to shoot twice (getting the reduced MAP on the second strike in a round).

Since the image is literally titled “Bard”, I figured as straightforward a bard as possible was the way to go. The bard is Path 2 Victory’s first occult caster - but this character hasn’t picked up the creepy, spooky or psychic spells that are also present on the occult list.

Lingering composition lets the bard keep courageous anthem going an extra round, freeing more time for illusions and rapier strikes.

Spiked Cloak is a barbarian. Not much to write home about here. I’d like something that reflects his magnificent spiked cloak - some way of counterattacking or damaging someone who makes a melee attack against him, for example. Let me know if you have any ideas and I can put together a higher-level version.